mobileStoreMakePurchase not working for iOS

panagiotis merakos merakosp at gmail.com
Mon Mar 29 10:59:42 EDT 2021


Hello Andrew,

Just to mention that in-app purchases are not supported in the Simulator.

Kind regards,
Panos
--

On Fri, 26 Mar 2021 at 05:29, Andrew at MidWest Coast Media via
use-livecode <use-livecode at lists.runrev.com> wrote:

> I have released my first project with in-app purchases but only to 50%
> platform success: Android works but iOS does not. I’m using the directions
> at
> https://lessons.livecode.com/m/4069/l/186807-how-do-i-implement-in-app-purchases-in-livecode-apple-appstore
> but am getting generic errors.
>
> I had been receiving the dreaded “Cannot connect to iTunes Store” error,
> but did the test user creation dance a couple times to step past that.
> When trying in the simulator with a real user account or registered
> sandbox user I’m getting a mobileStorePurchaseError of “UNKNOWN_ERROR"
> When trying on the device (production build from App Store) I’m getting a
> mobileStorePurchaseError of “An unknown error occurred”
>
> These are all submitted and approved consumables registered in App Store
> Connect. Is there anyway to track down a more descriptive error message?
> Same code is working for Google Play.
>
> Compiled with LiveCode 9.6.2rc3 on macOS 11.0.1 using Xcode 12.1
>
> —Andrew Bell
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