opened socket in IDE prevents script changes

matthias_livecode_150811 at matthias_livecode_150811 at
Fri Jan 15 09:46:10 EST 2021

for a new project which should include socket communication  i have to prototype a short "demo" and i was already wondering if i need to have running 2 instances of the LC IDE for development.

But now you wrote that you had one server and even multiple client stacks opened in LC.
So do i understand it correctly that both, server and client stack, can communicate with each other using sockets in one instance of the LC IDE?



> Am 15.01.2021 um 13:05 schrieb Alex Tweedly via use-livecode <use-livecode at>:
> I've not seen any such problems - though with 9.6.1 / Mac.
> I've spent most of the last week in the IDE, with two or more stacks open (one server, one client - occasionally multiple client stacks) so I have multiple open sockets (both 'accept'ing and 'open'ed)  almost all the time, and had no problems with IDE or script editor.
> (I know - that's no consolation, but I thought I'd mention it in case 9.6.1 was an option for you and might just help:-)
> Alex.

Matthias Rebbe
Life Is Too Short For Boring Code

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