iOS builds ignore taps

scott at elementarysoftware.com scott at elementarysoftware.com
Wed Jun 3 02:03:03 EDT 2020


I have run into that same scenario more than once. In most cases, over time as I continue to change things, these situations resolve themselves so that toggling acceleratedRendering is no longer needed. But what exactly changed is a mystery :- )

> On Jun 2, 2020, at 10:46 PM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> In my case all groups that use a scroller have scrolling layermode set. They work. The primary problem for me is that regular LC controls stop getting messages and responding to taps.
> 
> All these controls are set to static layermode, so I'm not sure how acceleratedRendering could affect them. But it does bring the app to a screeching halt. I wish I had a recipe.
> 
> --
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On June 2, 2020 8:35:49 PM scott--- via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
>> I had two different scrolling groups on a card where I found it necessary to  toggling acceleratedRendering. I just discovered that neither of these groups had the layerMode set to “scrolling” (they were both “static”). Though they appeared to scroll smoothly on all my test devices, changing their layerModes to “scrolling” now makes it so the acceleratedRendering doesn’t need to be fiddled with in order for other objects to display correctly.
>>>> Scott
>> 
>>> On Jun 2, 2020, at 5:55 PM, scott--- via use-livecode <use-livecode at lists.runrev.com> wrote:
>>> 
>>> Hello Randy,
>>> 
>>> Adjusting the compositorCacheLimit (instead of toggling the acceleratedRendering) also seems to fix my most recent encounter. It is good to have work-arounds but frustrating to have the issue crop up.
>>> 
>>>>>> Scott
>>> 
>>>> On Jun 2, 2020, at 5:20 AM, Randy Hengst via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>> 
>>>> I have an iOS app that uses many graphics with movement… in addition to doing as Scott suggested (toggling acceleratedRendering on an off) I also messed with adjusting the compositorCacheLimit. Raising the limit helped. Doing this also helped with some screen redraw issues I saw that sounds consistent with what Scott also mentioned.
>>>> 
>>>> 
>>>> be well,
>>>> randy
>>>> www.classroomFocusedSoftware.com
>>>> 
>>>>> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>> 
>>>>> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>>>>>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>>>>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the culprit. That's kind of screwy isn't it? Why would it block taps? And not consistently either.
>>>>>> WTF?
>>>>> 
>>>>> My mistake. AccleratedRendering. But still...WTF.
>>>>> 
>>>>> --
>>>>> Jacqueline Landman Gay         |     jacque at hyperactivesw.com
>>>>> HyperActive Software           |     http://www.hyperactivesw.com
>>>>> 
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