iOS builds ignore taps
J. Landman Gay
jacque at hyperactivesw.com
Tue Jun 2 00:15:42 EDT 2020
Oh my gosh, I *never* would have guessed that fullscreenMode was the culprit. That's kind of
screwy isn't it? Why would it block taps? And not consistently either.
I'm very glad you knew what was wrong, I was completely at a loss. Thank you. It seems like
this needs a bug report but there's no consistent recipe that I can find.
On 6/1/20 7:49 PM, scott--- via use-livecode wrote:
> For me, when I run across this (and I have several times… including one just last week) it is almost always acceleratedRendering.
> I usually end up toggling it off and on and then all works fine.
> Sometimes I wrap code between these but sometimes I just put this at the end of the handler that introduces the unresponsive object.
> set the acceleratedRendering of this stack to "false"
> set the acceleratedRendering of this stack to “true”
> Scott Morrow
> Elementary Software
> (Now with 20% less chalk dust!)
> web https://elementarysoftware.com/
> email scott at elementarysoftware.com
> booth 1-800-615-0867
>> On Jun 1, 2020, at 12:50 PM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>> Has anyone seen this problem? On an iOS build, normal LC controls sometimes do not respond to mouseUp events. There are no native controls involved -- the worst offender is a regular LC graphic that serves as a login button. Sometimes it just doesn't trigger. Other times it's a locked LC field that needs to respond with clicktext. No handlers run at all.
>> Sometimes if I edit a script (any script, not the object involved) and rebuild, taps work again in some places but still not in others.
>> This is only on iOS. In the IDE and Android everything works normally.
>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>> HyperActive Software | http://www.hyperactivesw.com
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Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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