Animation Engine: speed tips

Niggemann, Bernd Bernd.Niggemann at uni-wh.de
Thu Jul 2 10:57:00 EDT 2020


Thank you Mark,

Glad you enjoyed it.

If you feel like it you could set the markerPoints of graphic gSand to a ball, still running at 22 frames/sec with 500 of them, filled. 

------------------
0,-13
3,-13
6,-12
8,-11
10,-9
12,-6
13,-3
13,0
13,3
12,6
10,9
8,11
6,12
3,13
0,13
-3,13
-6,12
-8,11
-10,9
-12,6
-13,3
-13,0
-13,-3
-12,-6
-10,-9
-8,-11
-6,-12
-3,-13
0,-13
-----------------

Kind regards
Bernd

> Mark Talluto via use-livecode Wed, 01 Jul 2020 20:55:00 -0700
> 
> This is completely awesome!  Thank you Bernd.
> 
> -Mark Talluto
> Canela Software
> 
> On Wed, Jul 1, 2020 at 8:27 AM Niggemann, Bernd via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> 
> > While not exactly what David asked for but on the topic  of animating
> > multiple objects with acceptable speed:
> >
> > http://forums.livecode.com/viewtopic.php?f=10&t=11726&hilit=sand#p56253






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