Cross Platform Font Layout - current workarounds

Richmond richmondmathewson at gmail.com
Tue Aug 25 09:08:46 EDT 2020


Not a dangerous assumption at all, I assure you.

I do sympathise:

I made many applications for the United Arab Emirates University about 
22 years ago (HyperCard & Toolbook) and
was constantly falling foul of my bosses who knew nothing of the 
exigencies of either MacOS 8.1 or Windows NT,
and failed to understand that I just could NOT develop stuff with 
HyperCard for Macintosh that would exactly resemble
the things I was develpoing for NT with Toolbook.

I subsequently developed a commercial package using RunRev 2 (that's 
early LiveCode) and fell foul of my
employer again because of lack of cross-platform "transparency" between 
Windows 2000 and MacOS 9.1 and "X".

That was when I decided to make my primary income in a way which 
involved no bosses of any sort whatsoever, ever again.

I do know what "HowTF" means.

Next week I will be back in a physical classroom in my own EFL school, 
and, frankly, I could stand on my head and
blow bubbles through my nose, and would only be answerable to myself.

But, when I was 19 I hitch-hiked from Perth (in Scotland) to just south 
of Edinburgh with a bloke who was a career advisor
who told me that everyone should be their own boss by the time they were 
40. I didn't quite manage that, becoming my own
boss at 42.

Believe me: the water's warm and contains no sharks. :)

However; what on earth made you believe that LiveCode was 100% 
cross-platform? This is a bit like believing
(when one is 17) that all women (or any at all) will look like the 
air-brushed freaks one sees in Playboy.

I am sure that my income is far, far less than yours (well, it works out 
as about £1,000 a month), but the fridge
is full, my wife and I only fight about things that are not 
work-related, and I'm a happy camper.

And as you should be well aware by now; my rants are usually when I get 
up on my high-horse about something that,
in the great scheme of things, is really neither here nor there. :)

It might be time for you to "run away".

Best, Richmond.

On 25.08.20 13:01, Pi Digital via use-livecode wrote:
> Not Fridge, Fork.
>
> I assume (dangerously) from your reply that you do not have to make real world applications for corporate branded customers. Where design has been done by a branding team with a 12 - 120 page Production guide). Someone like the BBC, Channel 4, NBC, or their subsidiaries. Like Saatchi and Saatchi, Mars, Ford, Pfizer, Virgin, VTech, Bandai.
>
> My case study this project. Two week turnaround (first week primary development wireframed , second week skin and output for Windows(primary output)/Mac(Backup)). Tv gameshow multiscreen (some split across multiple screens themselves) for live recording screen graphics. 35 cards (or frames, pages, slides, whatever you want to call them) plus video inserts all with live updated content input by a controller on a remote machine (pc or Mac as they see fit on the day) as the show progresses.
>
> As the platform my POC and his office colleagues was using was a PC it made sense to do development in Windows for output to PC and Mac for studio techs to pick from based on location around the studio (the gallery for controllers, back stage and stage floor). It is arse-umed that how it looks on Windows is how it should look on any other platform we distribute to including the various output sizes (1024x576SD, 960x540HHD, 1920x1080HD, 3840x2160 4k). Everything has to match to the pixel. That’s how branding works. We have no issue with that moving between platforms in editing and graphics platforms, so post production facilities (mine included) could not conceive or perceive that it would be any different in a development environment. Design it in photoshop on a pc and send it to your colleagues working in After Effects on a Mac and send it back to an editor on a PC running Premiere and it looks the same end to end. That is ‘just the way it is’!
>
> So, after developing at a stupid rate, 12 solid 14-18hr days, we have the finished app layered out (don’t get me back on the layering embargo), animated with text & graphic moves and effects, ready for deployment out to Mac and PC. Tick the boxes in the standalone settings, build and open in their respective platforms.
>
> Only to find that everything you had laid out perfectly matching on PC is totally screwed on the Mac. Opening up the stack on the Mac, it’s the same thing. Now with only one day to go I am forced to work out the fastest way to realign every text box (anything from 2 - 200 per card) so they match exactly regardless of platform. Like is done automatically on any other software we use.
>
> That’s ‘real world’ development. Not to mention my current bread and butter job for Porrima which has, to date, 47 substacks, 377 cards, 10,800+ text objects and  is now being ported from PC o et to HTML5 by way of a tonne of NON-CODE-ONCE workarounds and layout alterations.
>
> It’s this kind of BS that keeps me mental, ensures I don’t get too sane. Makes sure you get a good rant out of me every week or month.
>
> Sean Cole
> Pi Digital
>> That is HowTF  (What do you mean exactly by "How Tin Fridge"?) ;-), I get
>> things done.
>>
>> Best, Richmond.
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