ProtonMail vs Apple

Ralph DiMola rdimola at evergreeninfo.net
Thu Aug 6 15:19:54 EDT 2020


I have an OTA data update for one of my apps. I had to re-word that
"waiting" message a few times until it was approved. The first time it was
"App update is processing, Please wait". Apple's head exploded. Then you
enter into the gauntlet of scrutiny. I agree a different approver helped me
get approved once. Moral: be careful how you word your messages with Apple.

It is a monopoly, no question about it.

Ralph DiMola
IT Director
Evergreen Information Services
rdimola at evergreeninfo.net

-----Original Message-----
From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On Behalf
Of J. Landman Gay via use-livecode
Sent: Thursday, August 06, 2020 2:52 PM
To: How to use LiveCode
Cc: J. Landman Gay
Subject: Re: ProtonMail vs Apple

I've been working on mobile apps for a non-profit publishing house. Their
customers are large organizations that buy products in bulk and then resell
to their own customers. Thus, the app does not sell to users at all, nor
does our client.

I made a minor mistake in one of my progress spinners; the briefly-displayed
prompt (less than
1 second) said "Checking your purchases..." and Apple glommed onto that and
wouldn't let go. My client and I spent 3 weeks and innumerable emails to
Apple to convince them that users were not purchasing any products from the
company who sponsored the software, nor could they buy products from any web
site related to the company. We had to answer two different
purchasing-related questionaires in great detail. They finally relented when
we convinced them; I changed the prompt to "Checking your library..." and it
didn't hurt that we got a different reviewer.

Google, who has some similar but less-stringent rules in the Play Store,
accepted the app the first time without any objections.

Word to the wise: if your app doesn't deal with sales, even indirectly,
don't use money-related words anywhere. I hope the EU nails them; I consider
App Store policies equivalent to extortion. Apple holds the majority of
mobile users in the U.S. and the App Store is the only available outlet for
apps. That sounds like a monopoly to me.


On 8/6/20 11:46 AM, JeeJeeStudio via use-livecode wrote:
> Hmpff i just read in the news that even Microsoft can't bring out an 
> xcloud application due to the apple store rules. What a mess. Only 
> Android users will be able to stream games as mentioned on dutch 
> tweakers.net website. I think it's going to cost MS to much money to 
> pay Apple ifvthey would bring out the app on Apple's store.
> 
> Op wo 5 aug. 2020 02:10 schreef Richard Gaskin via use-livecode <
> use-livecode at lists.runrev.com>:
> 
>> JeeJeeStudio wrote:
>>
>>   > 1 positive thing then on a thing we don't have in LC and now also is
>>   > removed...the possibility to put ads in your LC created mobile app...
>>
>> "Possible" is a big word. It covers nearly everything.
>>
>> It's possible to use LC Build to support ad network APIs.
>>
>> It's also possible to find saner ad networks that offer REST APIs in 
>> addition to binary, so devs don't need to commit as much development 
>> time for one vendor.
>>
>> It's possible but less likely that an app not worth monetizing 
>> through freemiums, direct payment, or other model will earn enough to 
>> bring a positive ROI for the effort of implementing ads.
>>
>> It's less likely that you'll be able to shoe-horn someone else's ads 
>> into your app design without impairing the user experience.
>>
>> Lots of things are possible.  Fewer things are likely.
>>
>> --
>>    Richard Gaskin
>>    Fourth World Systems
>>    Software Design and Development for the Desktop, Mobile, and the Web
>>    ____________________________________________________________________
>>    Ambassador at FourthWorld.com                http://www.FourthWorld.com
>>
>>
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-- 
Jacqueline Landman Gay         |     jacque at hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com

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