Problem simulating a location
Graham Samuel
livfoss at mac.com
Mon Apr 13 08:38:56 EDT 2020
I’m trying to use the 10.2 XCode simulator to test an iOS app that uses the phone’s ability to know its location (usually via GPS). I can run the simulation and show that it’s working in a general way. Furthermore, mobileSensorAvailable("location”) responds in the simulated app, saying the sensor is ‘authorizedWhenInUse’
However the following button handler - adapted from a lesson by Devin Asay (very sincere thanks for all that, Devin!) always returns an empty result. I have set the location in the simulator to a (genuine) custom location, but if I choose one of the built-in locations, I still get the same result.
On mouseUp
mobileStartTrackingSensor "location” -- enable the sensor first
put "now trying to get a one-off location reading" & return after fld “TheReport"
put mobileSensorReading("location",false) into tSensorData -- this returns a string with the current latitude, longitude and altitude
mobileStopTrackingSensor “location” -- turn off the sensor when done
if tSensorData is empty then
put "no location info!!" & return after fld "TheReport"
else
put tSensorData & return after fld "TheReport"
end if
end mouseUp
Of course it’s me, but what am I doing wrong?
Graham
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