Fastest Frame Rate?

Colin Holgate colinholgate at gmail.com
Sat Mar 23 00:00:18 EDT 2019


If the Unity article is correct, 45 fps wouldn’t give you more smoothness than 30 fps. In my tests I’m pretty sure I had 60 fps, but for most things I would be happy enough with 30. Pretty well every film you ever saw, and those seemed smooth enough, were at 24 fps.


> On Mar 22, 2019, at 9:56 PM, Rick Harrison via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Hi Colin,
> 
> Yes, I understand that, but I’m wondering
> what LiveCode can give us as a top
> frame rate.  Could we get at least 30 or 
> 45 fps out of it, or is it just too slow?
> 
> Thanks,
> 
> Rick
> 
>> On Mar 22, 2019, at 10:23 PM, Colin Holgate via use-livecode <use-livecode at lists.runrev.com> wrote:
>> 
>> You could see the answer that Unity give:
>> 
>> https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS <https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS>
>> 
>> Graphics tend to move faster on mobile, so a desktop test isn’t conclusive. It depends on what you’re doing as to how fast it could be. But no tool on earth can show faster than 60 frames per second.
>> 
>> 
>>> On Mar 22, 2019, at 7:41 PM, Rick Harrison via use-livecode <use-livecode at lists.runrev.com> wrote:
>>> 
>>> I’m wondering what the upper limit is
>>> for a fastest frame rate that LiveCode
>>> can produce.  I’m trying to do some
>>> special video effects and the faster
>>> the better so as to avoid any flicker.
>>> 
>>> My target device is ultimately an
>>> iPhone or Android device.
>>> 
>>> If LiveCode isn’t fast enough I may
>>> have to consider using some other
>>> language which I would rather not
>>> have to do if LiveCode is up to the
>>> job.
>>> 
>>> Does anyone have any benchmark 
>>> data or suggestions?
>>> 
>>> Thanks,
>>> 
>>> Rick
>> 
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