acceleratedRendering bugs

Randy Hengst iowahengst at mac.com
Tue Mar 12 07:38:43 EDT 2019


My work is only with  iOS. So, no comments about Android…

But, I found while working a recent iPad app (with many moving controls) that I needed to adjust the layerMode to dynamic and back to static after the move.

I also increased the compositorCacheLimit as you noted… only I went up to 256*1024*1024.
I made this adjustment in the startUp handler.

I even needed to up the compositorCacheLimit while working in the IDE.
I made that adjustment in the message box.

I didn’t make any changes relative to compositorTileSize or compositorType.

The app I was developing when I first started making these adjustments is free (if that will help understand my context) …. 
here is the Apple App Preview page:  https://itunes.apple.com/us/app/begotten/id1431461736?mt=8
   

be well,
randy
www.classroomFocusedSoftware.com


> On Mar 11, 2019, at 4:13 PM, JJS via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> i was playing a bit with the separate command you can use instead of acceleratedrendering (on Android mobile)
> 
> compositorTileSize,layerMode,compositorType,compositorCacheLimit
> 
> and noticed that setting compositorType to opengl for android causes the black out screen
> 
> i'm not sure yet about compositorTileSize what it does on speed
> 
> the compositorCacheLimit needs to be big like 64*1024*1024 for 64MB according calculation in the dictionary, if you set it small it gets slow updated
> 
> now i'm not sure if i need the separate commands to be set empty in the closecard (to prevent upshifting on other cards when using keyboard) or that setting the acceleratedrendering to false would be enough.
> 
> till now i set the accelerated rendering on and off depending if i need keyboard on the card
> 
> 
> anyone else have experience with these commands?
> 
> 
> 
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