Compiling Livecode

Erik Beugelaar e.beugelaar at me.com
Tue Mar 5 15:32:39 EST 2019


For multi-platform development I prefer a MacBook Pro (16GB+ and 500+ SSD) with Parallels Desktop installed for testing/developing on both Linux and Windows.

Just my 2 cents.

On 05/03/2019, 20:40, "use-livecode on behalf of David Bovill via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of use-livecode at lists.runrev.com> wrote:

    I'll be testing on latest OSX.
    
    I'm considering buying a new laptop set up for development of this sort.
    Will probably get another OSX laptop - but may consider getting a Linux
    beast if the development environment works well? I wonder what the best
    set-up is for developing for Livecode - including fancy low level stuff?
    
    On Tue, 5 Mar 2019 at 14:01, Brian Milby via use-livecode <
    use-livecode at lists.runrev.com> wrote:
    
    > The target platform link provides more details.  Trevor put some help up
    > for getting Windows versions to compile.  I’ve compiled Mac and Linux.
    > What OS/Version will you be using?
    >
    > Thanks,
    > Brian
    > On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode <
    > use-livecode at lists.runrev.com>, wrote:
    > > I'm reading up on compiling Livecode from source - will take the plunge
    > in
    > > the coming days - would like to read up on it. The docs here
    > > <https://github.com/livecode/livecode> are sparse... anyone written up
    > > their experience?
    > >
    > > On Sat, 2 Mar 2019 at 09:07, David Bovill <david.bovill at gmail.com>
    > wrote:
    > >
    > > > I’ve searched around but still nothing I can find regarding tree
    > shaking /
    > > > dead code elimination in C++.
    > > >
    > > > What I want to be able to do is not compile the whole engine, just the
    > > > code needed for the execution of the cgi. Is this possible? Is this on
    > the
    > > > road map?
    > > >
    > > > On Sun, 24 Feb 2019 at 18:38, David Bovill <david.bovill at gmail.com>
    > wrote:
    > > >
    > > > > I understand that Livecode uses the LLVM compiler infrastructure to
    > > > > create llvm bytecode that for instance emscripten can use to
    > transpile to
    > > > > javascript. I'm wandering if it is possible to do things like:
    > > > >
    > > > > - Export the server engine to llvm bytecode?
    > > > > - Take a some livecode script, do some tree shaking and get some nice
    > > > > compact bytecode export that uses only the bits needed by the
    > livecode
    > > > > script?
    > > > >
    > > > > Is any of this possible now, is it planned for or looks like it may
    > be
    > > > > possible in the nearish future / next couple of years?
    > > > >
    > > >
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