Android - Different Builds

JJS jjs at krutt.org
Sat Jun 15 01:35:45 EDT 2019


you can choose yourself.

You can submit a bundle (1 big apk) with different builds, or you can 
upload different builds per release


i have opted out on Google's signing, because i don't what happens if 
you use their app shrinking method


Op 15-6-2019 om 05:51 schreef J. Landman Gay via use-livecode:
> For testing we could just do what we do now, since you can distribute 
> to testers privately. I think we'd only need the bundle when 
> submitting to the Play Store.
> -- 
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On June 14, 2019 10:01:40 PM Brian Milby via use-livecode 
> <use-livecode at lists.runrev.com> wrote:
>
>> From reading a little about it, I’m not sure why not.  Everything 
>> besides the engine/splash stack would go in the common bundle (not 
>> the right name) and then each engine would have its own slice.  The 
>> store would combine the two pieces into the apk for delivery.  We 
>> would still need to produce the apk for testing though (it looks like 
>> there is a way to pull an apk out of the bundle too).
>>
>> How to do this is beyond me though....
>>
>> Thanks,
>> Brian
>> On Jun 14, 2019, 10:55 PM -0400, J. Landman Gay via use-livecode 
>> <use-livecode at lists.runrev.com>, wrote:
>>> This is good to know. But what I'd really like to see is the app bundle
>>> that the Play Store expects. I wonder if that's possible.
>>>
>>> -- 
>>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>>> HyperActive Software | http://www.hyperactivesw.com
>>> On June 14, 2019 9:24:24 PM Sannyasin Brahmanathaswami via use-livecode
>>> <use-livecode at lists.runrev.com> wrote:
>>>
>>> > Got it, it works...
>>> >
>>> > Jerry __ thanks for the chart!
>>> >
>>> > "Boy!" this needs to be documented somewhere...
>>> >
>>> > BR
>>> >
>>> > ?Jerry wrote
>>> > So like this for your sequence if your highest used VC is 15 then:
>>> >
>>> > Build VC
>>> > arm v7a 16 ---->next time --->20---->next time--->24
>>> > arm64 17---->next time--->21--->next time--->25
>>> > X86 18--->next time--->22--->next time--->26
>>> > x86-64 19--->next time--->23--->next time--->27
>>> >
>>> >
>>> > and so on, you see the 64 builds need to be higher vc then the 32bits
>>> >
>>> >
>>> > Mark (W) wrote:
>>> >
>>> > > I wonder if the reason this didn't work is because you have the
>>> > > version code
>>> > > for armv7 > that for arm64...
>>> > >
>>> > > I suspect the play store will choose the highest version coded APK
>>> > > that will
>>> > > run on the target device. As ARMv7 APKs will run on devices 
>>> which can
>>> > > run ARM64,
>>> > > it will choose the ARMv7 in preference (as it is version code 14,
>>> > > which is greater
>>> > > than 7) and thus 'completely shadow' the ARM64 APK.
>>> > >
>>> > > Upshot: probably best to make sure ARM64 APKs have higher 
>>> version code
>>> > > than
>>> > > ARM7 ones (the same is true of x86-64 and x86 - but in that case
>>> > > you've already
>>> > > got version-code-of(x86-64) > version-code-of(x86) which is why you
>>> > > aren't getting
>>> > > a shadowed error for those)
>>> > >
>>> > > Warmest Regards,
>>> > >
>>> > > Mark.
>>> > >
>>> >
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