Android 64-bit?

Tom Glod tom at makeshyft.com
Mon Jul 15 20:26:28 EDT 2019


Well....i thought it was clear ......but now i'm more confused than ever on
this subject........ :P

It will not be possible to post a *new* app to the playstore starting
august 1 without using livecode 9.5 to build it?

Is 9.5 stable slated to be out anytime soon?



On Mon, Jul 15, 2019 at 7:22 PM Colin Holgate via use-livecode <
use-livecode at lists.runrev.com> wrote:

> I have been following this with regard to Adobe AIR, and it’s nice that
> they get an extension. I use Unity too, and that has a longer extension. I
> suspect it’s in proportion to the number of apps submitted with those
> tools. I have read figures of 10% of apps are AIR and 50% of games are
> Unity. That’s a lot of users to upset.
>
> LiveCode isn’t quite at the 10 or 50 percent level yet, so no special
> case. But one thing to note is that Android 9 is only at 10% of devices,
> which is high enough for Google to brag about, but if you have to set your
> APK to only work on Android 8 or earlier, you still get 90% of the users.
>
>
> > On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> >
> > From the android-developers googleblog:
> >
> > The 64-bit requirement: what it means for developers
> > Starting August 1, 2019:
> >
> > All new apps and app updates that include native code are required to
> provide 64-bit versions in addition to 32-bit versions when publishing to
> Google Play.
> > Extensions: Google Play will continue to accept 32-bit only updates to
> existing games that use the following SDKs:
> > Corona Labs SDK - until August 2020
> > Adobe Air software and the AIR SDK - until August 2020
> > Unity 5.6.7 or older - until August 2021
> > Starting August 1, 2021:
> > Google Play will stop serving apps without 64-bit versions on 64-bit
> capable devices, meaning they will no longer be available in the Play Store
> on those devices.
> > This will include games built with Unity 5.6.x or older.
> > The requirement does not apply to:
> > APKs or app bundles explicitly targeting Wear OS or Android TV, which
> are form factors that do not currently support 64-bit code.
> > APKs or app bundles that are not distributed to devices running Android
> 9 Pie or later.
> >
> >
> > Ralph DiMola
> > IT Director
> > Evergreen Information Services
> > rdimola at evergreeninfo.net
> >
> > -----Original Message-----
> > From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On
> Behalf Of Dan Friedman via use-livecode
> > Sent: Monday, July 15, 2019 6:04 PM
> > To: How to use LiveCode
> > Cc: Dan Friedman; Dar Scott Consulting
> > Subject: Re: Android 64-bit?
> >
> > Dar,
> >
> > https://developer.android.com/distribute/best-practices/develop/64-bit
> states, "Starting August 1, 2019, your apps published on Google Play will
> need to support 64-bit architectures."
> >
> > So, no new or updated apps can be posted to Google made by LiveCode
> after August 1?   That can't be right!   Perhaps someone at LC will have
> some better news?
> >
> > -Dan
> >
> >
> > On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting
> via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of
> use-livecode at lists.runrev.com> wrote:
> >
> >    Wow!
> >
> >    Perhaps the constraint for August 1 is that all NEW apps and all
> UPDATES need to include 64-bit. Maybe, they will still serve your apps.
> >
> >> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> >>
> >> Greetings!   I got some notices from Google (android) that my apps need
> to be updated to 64-bit by August 1, 2019.   Does LiveCode generate 64-bit
> Android apps?  If so, can I do that with Indy 9.0.4?  If so, what versions
> of Android Studio and Android SDKs do I need to install?   Any guidance
> will be greatly appreciated and surely help keep my hair in my head.
> >>
> >> -Dan
> >>
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