mobile dev confusion

JJS jjs at
Mon Dec 30 10:26:11 EST 2019

Mostly i do to real device too. Because on emulator x86 / x86-64 i get 
strange images with every LC app where graphics are in, like mirrored or 
repeated buttons etcetera.

Don't know exactly why or where the fault comes from, maybe it is 
something with accelerated rendering but have not figured out yet.

If i deploy a simple stack with a button and a field to the emultator 
(all standard grey) then all looks ok.

So for that reason i can't really use the Android Emulator

Op 30-12-2019 om 14:29 schreef Sannyasin Brahmanathaswami via use-livecode:
> I go straight to my Moto6 device. It so fast. For some reason my "gut" doesn’t  trust the emulators. In fact, I can never get to work on iOS, it always hangs, tell me I can't load etc. It would be a problem it if
> a) loaded the emulator
> b) failed the device.
> Takes 6min 24sec to load to iPhone
> Take 42 second to load to my Moto6
> "used to be" back in early days of 2018. I could trust that
>    1.  If it worked on the Moto6
>    2.  it worked on iOS
> Now Apple with new "bent on innovation" and coming up with update every couple of weeks… it a "crap shoot" to know whether one module (stack) or another maybe be failing on iOS, and since the remoteDebugger is not working, it takes a loooong time to debug. I put a hard "breakpoint" in the scripts, but the Script Editor never opens… to let me step through thru to find out what line is failing. (
> Maybe when the IDE in ready for Catalina, this problem with be solved.
> Brahmanathaswami
> Yes you are right Sannyasin.
> And on your desktop you can use the very fast x86 / x86-64 emulator
> which you can use directly via the test button in the ide(of course
> first load the emulator)
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