Connecting LC to Xcode

Marty Knapp martyknappster at gmail.com
Wed Dec 4 12:54:11 EST 2019


Yes those are the steps I’ve tried, only using Xcode 10.1 (couldn’t get LC to accept 11.2). When I click the “Test” button it starts going through the process of prepping the app then errors out with the message “Unable to start simulation: Failed to install the requested application”

If I change the test target to my actual iPhone it installs it fine, so I guess I’ll just do that.

> On Dec 3, 2019, at 11:25 PM, panagiotis merakos via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Hello all,
> 
> I usually follow these steps, and I almost never have problems with the
> simulator:
> 
> (Note: these instructions are for Xcode11.1, but are applicable to any
> Xcode version)
> 
> 0. Make sure the command line tools that will be used by LiveCode are the
> ones of the correct Xcode:
> (Launch Xcode 11.1, go to Xcode's menubar and choose Xcode-> Preferences->
> Locations and in the Command Line Tools dropdown choose "Xcode 11.1")
> 
> 1. Open the Simulator from Xcode11.1 (Launch Xcode, go to Xcode's menubar
> and choose
> Xcode -> Open Developer Tool -> Simulator
> 
> 2. Wait until the simulator fully loads, until it shows the device's Home
> screen
> 
> 3. You can change device by clicking on the Simulator's app menubar:
> 
> Hardware -> Device -> iOS 13.1 -> <device_name>
> 
> 4. Again, wait until the new simulator device fully loads, until it shows
> the
> device's Home screen
> 
> 5. Now go back to LiveCode, choose the iOS simulator under "Test Target"
> and
> finally press the Test button (or choose Development -> "Test")
> 
> Hope this helps.
> 
> Kind regards,
> Panos
> 
> 
> 
> On Wed, 4 Dec 2019 at 08:00, scott--- via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> 
>> I found that launching the simulator and getting a device running BEFORE
>> testing from LC often helped.  As an aside, since setting up LC 9.6.0(dp1)
>> and xCode 11.1 Ive been unable to get the simulator to load my app. I’m
>> still fiddling to see what how to attack it differently :- )
>> (If I go back to LC 9.0.5 and xCode 10.1 I can get it to work.)
>> 
>> Scott Morrow
>> 
>> Elementary Software
>> (Now with 20% less chalk dust!)
>> web       https://elementarysoftware.com/
>> email     scott at elementarysoftware.com
>> booth    1-800-615-0867
>> ------------------------------------------------------
>>> On Dec 3, 2019, at 8:16 PM, Marty Knapp via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>> 
>>> Wow, this is fun. Well thanks to Curry I got a version of Xcode that
>> works (10.1) with LC 9.5 and Mojave. I make a simple app with one button
>> and try to launch in the Simulator and I get an error "The simulator seems
>> to be taking a long time to launch..." Sometimes get another error "Unable
>> to start simulation: Time out waiting for device to start."
>>> 
>>> I try launching the Simulator first, then click the "Test” button in LC
>> and that results in "Unable to start simulation: Failed to install the
>> requested application"
>>> 
>>>> On Dec 3, 2019, at 6:31 PM, Curry Kenworthy via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>>> 
>>>> 
>>>> LC and Xcode are a wee bit particular which version. Bookmark this page:
>>>> 
>>>> https://livecode.com/docs/9-5-0/faq/faq/
>>>> 
>>>> Best wishes,
>>>> 
>>>> Curry Kenworthy
>>>> 
>>>> Custom Software Development
>>>> "Better Methods, Better Results"
>>>> LiveCode Training and Consulting
>>>> http://livecodeconsulting.com/
>>>> 
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>>> 
>>> 
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