Checking the host OS
tom at makeshyft.com
Fri Aug 30 23:41:46 EDT 2019
I have personal experience with trying to create a graphic that is 32,000 x
32,000 and exporting it.
on win32 i will run out of ram and lock up........ if not hard crash before
it even gets to it......and if i can test the standalone bitness I can
decline to attempt an impossible feat.
on win64 i could try it and if the system has enough ram, then it should
succeed. I also have to increase the cache size to huge amounts to try to
create huge images.
I think the highest i succeeded in a 32 bit standalone was like 14k x
14k....it was 3 years ago where i did those tests....and don't remember the
details only that i was hitting the 32 bit memory wall.
thats one example of when asking the engine if its 32bit or 64 bit would
On Fri, Aug 30, 2019 at 11:10 PM Mark Wieder via use-livecode <
use-livecode at lists.runrev.com> wrote:
> On 8/30/19 12:22 PM, Devin Asay via use-livecode wrote:
> > Now that we can build both 32 and 64 bit applications for Windows, it’s
> important to be able to tell whether the host OS is 32 or 64 bit.
> Why? If the 64-bit application won't run on the 32-bit system you won't
> get as far as your scripted test. Am I missing something?
> Mark Wieder
> ahsoftware at gmail.com
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