Android Speed Woes

J. Landman Gay jacque at
Thu Aug 29 18:23:15 EDT 2019

I'd say it's the phone. The Moto G5 has a budget processor and an old 
version of Android OS. An iPhoneX is newer and much faster so it isn't 
really a fair comparison. My Pixel has a much faster processor running 
the latest OS and is quite snappy; my Samsung S5 is old and slow and 
responds as such.

I develop with my Pixel and test with the Samsung to see how bad it 
gets. The up side is that users of older or budget phones are used to 
the response times and may not notice. But if you can find a higher-end 
test device, it's useful to compare.

On 8/29/19 3:24 PM, Dan Friedman via use-livecode wrote:
> Hello again!   I am have a tough time getting things to run snappy on an Android device.  It's blazing fast on my computer, and more than acceptable on my iPhone, but on any android device, it's slow... noticeably sluggish.   The issue is mainly hiding/showing groups.  For example:
> put the milliseconds into m
> lock screen --for visual effect in rect (the rect of grc "ne_BG") //removed the animation for speed testing
> hide grp "ne_mainControls"
> show grp "ne_repeatG"
> unlock screen --with visual effect push left
> answer (the milliseconds - m)
> The result of m is:
> iMac = 10
> iOS = 1   (iPhoneX)
> Android = 516  (Moto G5 Plus Android 7.0)
> The groups contain no images or complex graphics.  Just some buttons and fields.
> I have tried it with and without acceleratedRendering.  Actually, with acceleratedRendering enabled it took longer, m=558.
> I have it setup like this:
> Card "calendar"
>     Group "newEventG"  --> layerMode set to "Container"
>        Group "ne_mainControls"  --> layerMode set to "Dynamic"
>        Group " ne_repeatG"  --> layerMode set to "Dynamic"
> Any thoughts or advice?  Most other functions are working within acceptable ranges/speeds.
> -Dan
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Jacqueline Landman Gay         |     jacque at
HyperActive Software           |

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