iOS 12 compatibility

Colin Holgate colinholgate at gmail.com
Mon Sep 10 11:44:28 EDT 2018


You could write that you have tested under iOS 12, maybe that would be ok? Saying that you had to do something proactive in order to support iOS 12 is indirectly reporting that Apple software had issues.


> On Sep 10, 2018, at 11:37 AM, Randy Hengst via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Hi Andrew,
> 
> What version of LC and Xcode combination did you use for your build?
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
> 
> 
>> On Sep 10, 2018, at 10:30 AM, Andrew Bell via use-livecode <use-livecode at lists.runrev.com> wrote:
>> 
>> Thank you Livecode crew for patching Bug 21396 that required acceleratedRendering to be TRUE in order for an app to launch in iOS 12! Word of advice to developers as they submit their new builds to Apple (because if you don't, and you don't have acceleratedRendering enabled in your stack, your app won't launch in the new operating system): don't mention the fact that the new OS broke the existing app.
>> 
>> In my "What's New in This Version" text, I mentioned "added iOS 12 compatibility" which apparently is a big no-no. My latest submission got rejected for breaking PLA 2.3 which states "Apple may provide You with pre-release versions of the Apple Software or related services that constitute Apple Confidential Information and are subject to the confidentiality obligations of this Agreement."
>> 
>> So Apple released a public beta, that beta broke developer software as reported by public beta users, but we can't speak of such things. *eye roll*
>> 
>> Luckily this is just a metadata rejection that doesn't require a new build. Just thought I'd share my experience to help save someone else the embarrassment of breaking your NDA with a company who has a $1T market cap.
>> 
>> --Andrew Bell
>> 
>> 
>> 
>> 
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