Open a Plugin via Script

Paul Hibbert paul at
Fri Oct 12 15:45:34 EDT 2018

If this is just for your own Dev use then the installed plugins should be in 2 locations, on Mac inside the App bundle;
e.g. /Applications/LiveCode Indy

I’d guess a similar location in Widows inside the App folder.

The user installed plugins should be in the "My LiveCode” folder inside your “Documents” folder or wherever you set the Extensions Folder under Preferences. I’m sure you know all this anyway, but if you need to build this info programatically you could hook into the revIDE scripts…

#Place in the Script of a Menu Button 
local sMenu,sPlugins

on mouseEnter // Build the menu
   put revIDEPlugins() into sPlugins // Returns an array of installed Plugins
   put the keys of sPlugins into sMenu
   sort sMenu
   set the text of me to sMenu
end mouseEnter

on menuPick pItemName // Just so we can choose one plugin
   open stack sPlugins[pItemName]["path"]
end menuPick

I’m sure you can adapt the above. :)


> On Oct 12, 2018, at 11:18, Bob Sneidar via use-livecode <use-livecode at> wrote:
> Hi all. 
> You would think all the plugin stacks would be "known" by the IDE, but when I attempt to open a plugin by name, either short name or the actual file name (without the path) Livecode cannot find it. There is no SpecialFolderPath option for the plugins folder. (Maybe there should be??) So I cannot programmatically discern where the plugins are. 
> You will ask, "Why do you need that? Just open it from the developers menu!" Well I have my own Developers Menu, with just the stuff I use all the time, and I don't necessarily want to switch to pointer mode to get to it, then switch back again. It's not a big deal, but I'd like to make that work if I can. 
> Bob S
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paul at

Mac OS Sierra 10.12.1

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