Steamworks API and LiveCode

Monte Goulding monte at appisle.net
Thu Nov 15 22:44:49 EST 2018


The fact their API is C++ will make it complicated to wrap with LCB. A quick google came up with a few C wrappers for steam. If you don’t want to use those it would be easier to write an external.

> On 16 Nov 2018, at 2:06 pm, Brian Milby via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Can you use the web API?  If not, then LCB will need to be used to build the needed module.
> 
> Thanks,
> Brian
> On Nov 15, 2018, 5:58 PM -0600, Antuan Johnson via use-livecode <use-livecode at lists.runrev.com>, wrote:
>> Does anyone have any experience implementing Steam's API with LiveCode?
>> I'm working on a game that requires the API, so any help would be greatly
>> appreciated.
>> 
>> Steam's API: https://partner.steamgames.com/doc/sdk/api
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