Tessellated hexagonal grid?

Richmond Mathewson richmondmathewson at gmail.com
Fri Jun 29 13:53:42 EDT 2018


I cannot for the life of me work out why it is relatively easy to 
tessellate hexagons in BBC BASIC
on my BBC MODEL B while it is such a P.I.A. in LiveCode.

https://computer-literacy-project.pilots.bbcconnectedstudio.co.uk/jsbeeb/index.html?disc1=CLP0001.ssd&loadBasic=%2Fbeeb%2Floader%2F7c8bf2e3-5488-6322-09d6-e137cdae5605&autorun=1&model=Master

Richmond.

On 29/6/2018 2:05 pm, David V Glasgow via use-livecode wrote:
> Not sure whether you really want to know or not ;-)
>
> Richmond puts his finger on it really.  Most of the properties of a graphic polygon don’t relate to geometric features of the polygon itself - except when it is a rect.  So, as Richard says, tiling them or otherwise changing properties of target and adjacent hexes on the fly will involve what the Bash Street Kids called "hard sums”  <https://www.beano.com/posts/beanotown-confidential-bash-street-school-staff-room>.
>
> If I do go with hexes, I’m thinking the lazy way (my way) would be to simply show hidden hexes rather than allow allow true creation.  That would mean having a hard edge - which on the plus side would at least prevent Richmond’s flat earther’s falling off.
>
> Best wishes,
>
> David G
>
>> On 27 Jun 2018, at 10:32 pm, Bob Sneidar via use-livecode <use-livecode at lists.runrev.com> wrote:
>>
>> I would agree if I understood one word of it, or even what the problem was this approach was trying to solve.
>>
>> Bob S
>>
>>
>>> On Jun 27, 2018, at 08:42 , Rick Harrison via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>
>>> Great resource and read.
>>>
>>> Thanks!
>>>
>>> Rick
>>>
>>>> On Jun 27, 2018, at 5:30 AM, hh via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>>
>>>> Here a rather complete guide to the "theory" with a link
>>>> to implementation guides for several programming languages,
>>>> especially, close to LC, JavaScript.
>>>>
>>>> https://www.redblobgames.com/grids/hexagons/
>>
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