Tessellated hexagonal grid?
richmondmathewson at gmail.com
Fri Jun 29 13:53:42 EDT 2018
I cannot for the life of me work out why it is relatively easy to
tessellate hexagons in BBC BASIC
on my BBC MODEL B while it is such a P.I.A. in LiveCode.
On 29/6/2018 2:05 pm, David V Glasgow via use-livecode wrote:
> Not sure whether you really want to know or not ;-)
> Richmond puts his finger on it really. Most of the properties of a graphic polygon don’t relate to geometric features of the polygon itself - except when it is a rect. So, as Richard says, tiling them or otherwise changing properties of target and adjacent hexes on the fly will involve what the Bash Street Kids called "hard sums” <https://www.beano.com/posts/beanotown-confidential-bash-street-school-staff-room>.
> If I do go with hexes, I’m thinking the lazy way (my way) would be to simply show hidden hexes rather than allow allow true creation. That would mean having a hard edge - which on the plus side would at least prevent Richmond’s flat earther’s falling off.
> Best wishes,
> David G
>> On 27 Jun 2018, at 10:32 pm, Bob Sneidar via use-livecode <use-livecode at lists.runrev.com> wrote:
>> I would agree if I understood one word of it, or even what the problem was this approach was trying to solve.
>> Bob S
>>> On Jun 27, 2018, at 08:42 , Rick Harrison via use-livecode <use-livecode at lists.runrev.com> wrote:
>>> Great resource and read.
>>>> On Jun 27, 2018, at 5:30 AM, hh via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>> Here a rather complete guide to the "theory" with a link
>>>> to implementation guides for several programming languages,
>> use-livecode mailing list
>> use-livecode at lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
> use-livecode mailing list
> use-livecode at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
More information about the Use-livecode