how to use the scale geometry property of an object?

J. Landman Gay jacque at hyperactivesw.com
Tue Jun 12 11:11:52 EDT 2018


If you use fullscreenmode they will scale automatically, you don't have to 
do anything. Everything on the card will resize itself proportionally, 
which is why it's so easy.

The down side is that buttons and other controls will also scale, so they 
may not be exactly the same size as standard OS conventions, but I live 
with that. If you are using a custom skin it doesn't matter much.

--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 12, 2018 5:26:13 AM Tiemo Hollmann TB via use-livecode 
<use-livecode at lists.runrev.com> wrote:

> Hi,
>
> I have a full-window image and need dozens of clickable transparent polygons
> on top of it, shaping details of the image. My idea was, that all these
> polygons could be resized and positioned automatically by the scaling
> property of the object, when resizing the stack.
>
>
>
> I have never used the geometry propertry section of an object to scale it
> and I don't see actually how it works.
>
> My idea was, that when activated, the object would scale automatically, if I
> resize the stack, but nothing happens with the object. Obviously it's not
> that easy, as I thought, or I am missing something vital.
>
>
>
> I also tested to resize each object in the resizeStack handler by script by
> the resized proportions of the stack, but this gives very inaccurate results
> because of rounding the small factors of all the small resize steps, while
> resizing a stack by dragging the window.
>
>
>
> Any hint, on how to use the scale property of an object?
>
>
>
> Thanks
>
> Tiemo
>
>
>
>
>
>
>
>
>
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