uploading new app to mac app store
harrison at all-auctions.com
Sun Dec 2 10:57:09 EST 2018
I ran into a few more errors too.
I looked into appWrapper3 and found it had a 7 day
free trial. I used your code signing method and
appWrapper3 to do the final packaging.
When I tried it out it was telling me I had
some errors. I fixed those, and then tried to
upload my app with Application Loader.
It still didn’t make it! It was still complaining.
I did some more research on the internet and
found that some people found that setting the
certificates from "trust all" to "system default”
made the problem go away.
Once I did that, Application Loader finally
successfully uploaded my app to the
Apple App Store. Whew!
The status of it is now in review. I will keep
my fingers crossed that they approve it and
that nothing is wrong with it.
> On Dec 1, 2018, at 10:55 PM, kee nethery via use-livecode <use-livecode at lists.runrev.com> wrote:
> I’m uploading a new app to the Mac App Store and at the same time, revising my LiveCode Lesson on the same.
> Stuff has changed OR I’m just really missing something obvious.
> I’ve got the app built, signed, all that good stuff. I’ve added it into developer.apple.com with it’s bundle ID of com.elloco.ellocotools and now I’m attempting to upload using the Application Loader accessed within Xcode. The error I’m getting is:
> Application Loader is unable to upload your package.
> No suitable application records were found. Verify your bundle identifier ‘com.elloco.ellocotools’ is correct.
> Has anyone uploaded a new macOS app with Xcode 10 (or would be willing to look over what I’ve done) who could help me figure out what I’ve done incorrectly? Happy to do a screen share and show you what steps I’ve taken.
> Thanks in advance.
> Kee Nethery
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