Testing iOS apps on attached device

Mike Kerner MikeKerner at roadrunner.com
Sat Sep 16 10:40:53 EDT 2017

you've got a provisioning profile issue, so the install is failing
silently.  It's documented in bug report xxxxxx.  To figure out what the
heck is going on, do the install using xcode and you'll get the error
message.  After you have the PP issue resolved, testing directly on the
device will work.

On Sat, Sep 16, 2017 at 10:13 AM, Ben Rubinstein via use-livecode <
use-livecode at lists.runrev.com> wrote:

> It's taken me ages to get my system back together to do iOS development
> properly (forced to update phone, so then couldn't develop to it without
> latest xcode, but that required sierra, needed to not update to Sierra for
> a while.. bah).
> So finally I've got my MacBook on Sierra, I've got Xcode 10.3, and LC
> 8.6.1, and I've gone through certificate hell, and it all works - I can
> build an iOS standalone, and use Xcode to install it on my phone.
> But I can't use the "Test" function to test directly on my phone. If Test
> Target is set to Simulator, then Test works. But if I select my phone as
> Test Target, then Test causes a build process, but nothing happens on the
> phone.
> Last time I had it all working ... it worked - there would be an update in
> the message box that went from 0% to 100% installed.
> A very long time ago I recall installing Fruitstrap - maybe that's been
> neutered by updating to Sierra. What is now the approach to get "Test"
> working to direct deploy to an attached iOS device?
> Many thanks,
> Ben
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