Testing iOS apps on attached device
benr_mc at cogapp.com
Sat Sep 16 10:13:35 EDT 2017
It's taken me ages to get my system back together to do iOS development
properly (forced to update phone, so then couldn't develop to it without
latest xcode, but that required sierra, needed to not update to Sierra for a
So finally I've got my MacBook on Sierra, I've got Xcode 10.3, and LC 8.6.1,
and I've gone through certificate hell, and it all works - I can build an iOS
standalone, and use Xcode to install it on my phone.
But I can't use the "Test" function to test directly on my phone. If Test
Target is set to Simulator, then Test works. But if I select my phone as Test
Target, then Test causes a build process, but nothing happens on the phone.
Last time I had it all working ... it worked - there would be an update in the
message box that went from 0% to 100% installed.
A very long time ago I recall installing Fruitstrap - maybe that's been
neutered by updating to Sierra. What is now the approach to get "Test" working
to direct deploy to an attached iOS device?
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