SVG powered images

jonathandlynch at jonathandlynch at
Thu May 11 18:09:03 EDT 2017

Did some more research. Yup - the image renders in the canvas asynchronously. So, on first load it is exporting the canvas image before that image is rendered.

Going to see if I can add an event handler that is triggered when the canvas is finished.

Thanks for the tip :)

Sent from my iPhone

> On May 11, 2017, at 5:59 PM, jonathandlynch at wrote:
> Ah
> Yes - the svg data is cached.
> That would explain why it must happen for every image.
> Thanks Hermann.
> I will tinker some more.
> Sent from my iPhone
> On May 11, 2017, at 5:52 PM, hh via use-livecode <use-livecode at> wrote:
>>> JL wrote:
>>> If it were from that, then we could not switch back and forth
>>> between resizing different images. It would show the output of
>>> the previous image processed. But that does not happen.
>>> I thought I chained the commands linearly, but I will check
>>> that again.
>> I didn't say the second call shows the result from the _previous_ call,
>> I said it shows the result from the meanwhile finished _first_ call
>> (with that svg data, that is thereafter cached).
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