Object Selection Handles
ali.lloyd at livecode.com
Tue Mar 28 12:08:57 EDT 2017
The code hit-detects as if the handles were square, so the hit-detection
area is actually bigger than it used to be.
On Tue, Mar 28, 2017 at 4:51 PM Richard Gaskin via use-livecode <
use-livecode at lists.runrev.com> wrote:
> Ali Lloyd wrote:
> > Instead of declaring that this is how it should be, it's much better
> > to provide examples and justification. I just checked, and every
> > application I have on this computer does selection handles with the
> > center of the handle on the boundary of the object.
> Centering the handle on the corrner/edge is how LibreDraw does it too.
> I think that makes sense, given that the user will aim for the center of
> the handle, and as such will be aiming for the corner/edge.
> As for shape, the justification is is that a solid square is an easier
> target to hit than an anti-aliased circle.
> I believe Adobe Illustrator uses circles, but AFAIK only for Bezier
> points. Object boundary handles there seem to be square, as they are in
> LibreDraw, and historically in apps like Fireworks all the way back to
> NeXTStep Layout and MacDraw.
> Apple's Interface Builder uses square handles:
> MSDN shows square handles even for Bezier points:
> Xamarin also uses square handles:
> Qt Creator as well:
> Even FileMaker Pro:
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> Ambassador at FourthWorld.com http://www.FourthWorld.com
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