Suggestions regarding a webgl problem
jonathandlynch at gmail.com
Mon Mar 20 13:12:43 EDT 2017
Thanks for checking!
After doing lots of research, I think the problem is that chrome CEF blocks
webgl for certain graphics cards. I am trying to figure out how to set the
ignore-gpu-blacklist flag in CEF.
As for the app layout - I need to have it provide instructions on first
open. Without that, the app is probably rather confusing. It should
probably also make the user signup before making the other groups
available. I was not planning to show it to other LC users until I have it
ready, but this GPU issue is really a problem.
What the app does is allow users to enter reports linked to specific
geographical locations, and then allow other users who are at those
locations to read those reports. It is supposed to feel like Pokemon Go a
little bit, but instead of hunting boring Pokemon the user is hunting
interesting tidbits of information, like historical events at particular
locations, personal stories, treasure hunts, etc... The information will be
crowd sourced. Basically, it is trying to turn the whole world into
walk-through interactive museum.
'course, it is going to need to work on more than just my personal
On Mon, Mar 20, 2017 at 1:00 PM, Lagi Pittas via use-livecode <
use-livecode at lists.runrev.com> wrote:
> Hi Jonathan
> I downloaded it here - running on Windows 7 virtual machine in Parallels. I
> got the same message.
> Just a point , I know this is beta but the interface is very ambiguous as
> to what you have to press to signup etc.
> Why the two password fields when you only need 1.
> f you have a download for Mac I could test that.
> Regards Lagi
> On 20 March 2017 at 00:19, Jonathan Lynch via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> > I just put the beta version of Augmented Earth on my website. My wife
> > downloaded and installed it. When she got to the map group, it would not
> > display the map. Instead it gets a page saying "your browser does not
> > support WebGL".
> > This seems rather odd to me. As I understand it, the browser widget uses
> > Chrome CEF. This means the code for the browser is fully embedded in the
> > standalone application (or as an external). And that means that the
> > widget's support for webgl should not matter which computer it is on.
> > Can you guys think of any reason why webgl would run in a standalone app
> > my computer, but not on hers?
> > If anyone wants to test it, the installer is linked at
> > https://www.theaugmentedearth.com/windows-download/
> > Thanks!
> > --
> > Do all things with love
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