Storing and object reference in a var

Sannyasin Brahmanathaswami brahma at hindu.org
Wed Jan 25 14:07:18 EST 2017


Edit;

get a grip on creating custom visual effect that I can use "all over the place" by creating an external script/text stack
    

---------
    Exactly
    
    I'm studying scripts by some "pros" (Jacque, David, Malte-animation engine)
    
    in order to get a group on creating custom visual effect that I can use "all over the place" but creating an external script/text stack
    
    I've been doing server side script for so many years, the whole UI coding is all new but a lot more fun!
    
    so If you want "safe" generic handlers… and you don’t' want to worry about the name space collisions you need to use the long ID
    
    to drive things like this
    
        put the long id of  grp "lessonTextControl"  into pEffectsTarget
        send "object_FadeOut pEffectsTarget,0, 2, 20" to me 
        wait for 2 seconds with messages
    
    
    #then in your library:
    
    command object_FadeIn  pEffectsTarget, newBlendLevel, someIncrement, someDelay
       set the blendLevel of  pEffectsTarget  to newBlendLevel
       if newBlendLevel > 0 then
          subtract someIncrement from newBlendLevel
          send "object_FadeIn pEffectsTarget, newBlendLevel,someIncrement,someDelay" to me in someDelay milliseconds
       else
          set the blendLevel of pEffectsTarget to 0
       end if
    end object_FadeIn
    
    command object_FadeOut  pEffectsTarget, newBlendLevel, someIncrement, someDelay
       set the blendLevel of  pEffectsTarget  to newBlendLevel
       if newBlendLevel <100 then
          add someIncrement to newBlendLevel
          send "object_FadeOut pEffectsTarget, newBlendLevel,someIncrement,someDelay" to me in someDelay milliseconds
       else
          set the blendLevel of pEffectsTarget to 100
       end if
    end object_FadeOut
    
    Disclaimer: I am not a real programmer and I don't really know what I am doing, but because it is LiveCode I can still reach my goals ☺



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