Nested groups

Paul Dupuis paul at researchware.com
Tue Feb 7 17:07:04 EST 2017


On 2/7/2017 5:01 PM, J. Landman Gay via use-livecode wrote:
> On 2/7/17 2:13 PM, Richard Gaskin via use-livecode wrote:
>> J. Landman Gay wrote:
>>
>>> Curiosity question: Do multiple nested groups (3 or 4 levels deep)
>>> affect CPU and memory performance? Are fewer nested groups easier
>>> on the engine?
>>
>> Because they effectively deepen the message path, I'd wager there is
>> some difference, at least in terms of initializing the message path as
>> the objects are unpacked before preOpenCard.
>>
>> That said, given the speed of the natural message path I'd wager it
>> would be small enough to be unnoticeable, and perhaps even difficult to
>> measure.
>>
>
> I was thinking about the amount of redrawing the engine would need to
> do to render them.
>

I have a number of stack with a lot of controls in multiple nested
groups. For me, the groups are primarily for organizing objects on the
card so I can find what I am looking for as a developer. OR when I want
to move a set of related control around. In all such cases, I have never
noticed a visible difference in rendering of the cards vs card with few
groups or fewer controls in a similar number of groups.

This is just human perception. I have never timed renderings to compare.





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