Optimizing for small Android devices

Sannyasin Brahmanathaswami brahma at hindu.org
Wed Dec 27 00:04:18 EST 2017

Our new SivaSiva app expects a lot of horse power. If we want to optimize for smaller devices, I'm not sure where to begin.

We can't really shrink graphics below 55k png for small thumbs… so if we have 8 of these on a card and a hero image around 200 K… we are talking about ~700K image data on a single card + fields, buttons and other controls..

It this *really* too much for a small phone?

Putting the question another way: what exactly starts causing slow down's in terms of RAM/ScreenResolution/CPU.

I would not even know where to begin to get capacity/capability "measurements" for our code to have so that we can work on some AI algorithms for optimizing behavior on the fly for smaller devices…

Any thoughts in this area?


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