lock screen gotcha revisited
J. Landman Gay
jacque at hyperactivesw.com
Mon Aug 21 14:18:35 EDT 2017
I used to have an example, I struggled with the problem until I figured out
the reason, and then I modified the script to work around it. It actually
didn't happen in the IDE, only on Android. (I didn't test on iOS.) Now I
can't remember what the original problem script was. But I'll see if I can
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On August 21, 2017 12:30:21 PM Mark Waddingham via use-livecode
<use-livecode at lists.runrev.com> wrote:
> On 2017-08-19 04:41, J. Landman Gay via use-livecode wrote:
>> Except when it doesn't. There seems to be an override in the lock
>> count if any unlock uses a visual effect. I'm not sure if that's on
>> purpose or not.
> Internally there is a counter - and only one - the engine uses it too
> when it needs to.
> The lock is dropped as soon as you get back to a wait with messages
> though (IIRC) (certainly the main runloop).
> Unbalanced lock screens can cause problems though - the IDE has had a
> fair few in the past - it might still... Do you have an example of the
> abberent behavior you've seen? It would be useful to know if there is an
> engine issue lurking here, or a misplaced lock/unlock screen in the IDE.
> Warmest Regards,
> Mark Waddingham ~ mark at livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
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