Mobile LC Apps Downloading Stacks After installation

jonathandlynch at gmail.com jonathandlynch at gmail.com
Fri Aug 11 10:00:32 EDT 2017


If Apple and Google allowed player apps that play external code, companies could essentially set up their own app stores, bypassing google play and iTunes.
I cannot imagine either company would appreciate that.

Sent from my iPhone

> On Aug 11, 2017, at 9:52 AM, Ralph DiMola via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Mark,
> 
> Thanks for weighing in. I would like to read into those licenses that I
> could update my core LCS, but I know in my soul that if I do that it's just
> a shoe waiting to drop that could affect not only my license but the entire
> LC community. I also feel that when I create an extra button(with stub code)
> because a "data" update offers more options that I am staying within the
> guidelines and the spirit of the App/Play store rules. I see this as simple
> decision. I call it the "Johnny, did you eat a cookie?" scenario. Johnny
> says "no" because he did not eat "A" cookie but ate 3 cookies. I am not a 2
> year old and know what these rules were intended to prevent.
> 
> By the way, I was once rejected because my data update "answer" dialog was
> worded as "An app update is available". I explained that it was a data
> update and not code and changed the verbiage of the dialog. I then passed
> the review. Moral: The review team can look VERY close at any app during
> review.
> 
> As it was said in Goodfellows... At least, that's how I feel.
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdimola at evergreeninfo.net
> 
> 
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On Behalf
> Of Mark Waddingham via use-livecode
> Sent: Friday, August 11, 2017 7:24 AM
> To: How to use LiveCode
> Cc: Mark Waddingham
> Subject: Re: Mobile LC Apps Downloading Stacks After installation
> 
>> On 2017-08-11 12:20, Jonathan Lynch via use-livecode wrote:
>> I know the reviewers at app stores are not always careful, but 
>> something like an LC player would surely get their notice.
> 
> Review, from my understanding, is heavily automated (it has to be - if you
> think of the scale of the App Stores these days). However, there is always a
> means to get in contact with a human about specific issues (which can take a
> while to get escalated with someone who can actually do something - but at
> least it is possible).
> 
>> They do allow us to import JS, but JS is way more sandboxed than LC.
> 
> Yes - this is true - however, as I noticed this morning Apple no longer have
> their advisory about allowing arbitrary JS to be downloaded and run within a
> WebView. This is simply because you can could build a host app which gives
> access to every single OS API on iOS and make all of them callable from JS
> (even if the JS bundled with the app does not use any of it).
> 
> So, the point is the language is not the point - what the code running in
> the language does is important.
> 
> Like Google, Apple are wanting to know precisely what OS APIs your app is
> calling at the point of review - so they have some idea of the surface area
> of attack for any malicious intent. How much analysis they currently do,
> no-one really knows - however the guidelines means that (in principal) they
> have reasons to pull any apps very quickly if they find that they are doing
> something which is 'not allowed'.
> 
> Warmest Regards,
> 
> Mark.
> 
> --
> Mark Waddingham ~ mark at livecode.com ~ http://www.livecode.com/
> LiveCode: Everyone can create apps
> 
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