App Rejected: IPv6 network?
MikeKerner at roadrunner.com
Thu Aug 10 15:10:43 EDT 2017
I didn't know that downloading stacks onto an app was ever a problem. It's
not downloading a file of any sort that has been a no-no, it's loading
executable code, which LC scripts are not, and LC stacks are not.
On Thu, Aug 10, 2017 at 2:51 PM, Sannyasin Brahmanathaswami via
use-livecode <use-livecode at lists.runrev.com> wrote:
> this is "big news" -- I thought the downloading of LC binary stacks was
> definitely forbidden fruit inside Apple's Walled Garden
> Dan wrote:
> "The app, on launch, downloads a file (a compressed stack) from my
> server. I
> know for fact that went without error. That freshly downloaded stack then
> downloads another compressed stack. The error happened on this second
> The app (with the development profile, of course) works perfectly on
> iPads and iPhones (using several versions of iOS including 10.3.3) tested
> several WI-Fi wireless networks at multiple locations. It also preformed
> perfectly using cellular data."
> Was this app previously submitted, approved, and orking and this is a new
> version? or is this first submission attempt?
> Assuming you *do* solve the networking host connection issue, please keep
> us posted as to whether Apple throws up red flags on downloading binary
> stacks from a remote server or if they let it pass
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