Android device speed

Roger Eller roger.e.eller at sealedair.com
Thu Aug 3 08:36:11 EDT 2017


I would be more inclined to not say in general "...that Android runs
slower...", but rather "Android runs LiveCode apps slower."

There are plenty of Android apps in the Play store that handle large
graphics VERY well on Android.  It may or may not be just how LiveCode
rolls, as an improved experience can be achieved by handling images better
in your code. Breaking them up into grid pieces, and only displaying the
portion that is within the current view is one way.  You can also reduce
the size of PNG files using specialized utilities like TinyPNG.

~Roger

On Thu, Aug 3, 2017 at 3:20 AM, J. Landman Gay via use-livecode <
use-livecode at lists.runrev.com> wrote:

> Android devices come with a variety of different specifications. The high
> end models will be more capable than low end ones. Depending on
> manufacturer and model, the graphics card will vary in capability and
> available RAM. Screen resolution also makes a difference. I'm using older
> test devices because I figure if it works there it will work on most
> others. But my Samsung S4 runs more slowly than my S5 and they were
> released only a year apart. And my Nexus tablet, which is older than both
> Samsung phones, runs as well or better than either of those, probably
> because it has a lower screen resolution. I'm not sure there's a standard
> you can rely on.
>
> I guess in general you could say that Android runs slower, but it's
> probably because there are so many low cost phones with subsequently less
> processing power. When you get into the higher range phones they can be
> quite acceptable. The same app that lagged on my Samsung ran fine on
> someone else's Pixel.
>
> --
> Jacqueline Landman Gay         |     jacque at hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
>
>
>
>
> On August 2, 2017 6:14:06 PM Jonathan Lynch via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>
> Hello everyone,
>>
>> I just put my app on a galaxy tab E as a test.
>>
>> It is painfully slow, but not just in the LC portion of the app. The map,
>> delivered through a browser widget, is also slow.
>>
>> So, I used the regular browser (chrome) at the webglearth website. That
>> was slow too, although not as bad. I think the main difference was that the
>> map div at their website is small, so it takes less processing power.
>>
>> I had thought I selected a midlevel Android device that can handle
>> moderate amounts of computation.
>>
>> In y'alls' experience, are android devices just slow? Do they have
>> inferior graphics processors? If you make computationally heavy apps for
>> Android, do you just warn users that the app will only work on some devices?
>>
>> I want this to work on as many devices as possible, but 3D maps require
>> lots of processing.
>>
>> Thanks,
>>
>> J
>>
>> Sent from my iPhone
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>
>
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