How do I codesign an App?

William Prothero prothero at earthednet.org
Tue Oct 25 22:51:55 EDT 2016


Trevor:
Thanks a bunch! I haven’t played with the GLX App Framework, but I will and use that code. This is something that really needs to be in the IDE. Its SUCH a common thing to do and can be so frustrating.

The other problem I get into is having a bunch of certificates that don’t work and I can’t seem to figure which one to use. I try them all, so… Anyway, the signing code looks like a natural for the IDE.

Best,
Bill

> On Oct 25, 2016, at 5:33 PM, Trevor DeVore <lists at mangomultimedia.com> wrote:
> 
> On Tue, Oct 25, 2016 at 6:48 PM, tbodine <bodine at bodinetraininggames.com>
> wrote:
> 
>> 
>> But even with successful signing, Apple manages to rub salt into the wound
>> with this bug.... If you codesign for Mac as a third party developer for
>> distribution outside of the app store, then people installing it may still
>> get a message that says "can't be opened because it is from an unidentified
>> developer". Unidentified? WTF!
>> 
> 
> You can sign an app that will download from your own website and install
> without any issues. I’ve done it with a number of apps.
> 
> Monte and I put together some code that code signs an executable. It is
> used in the code that packages up an app built with the GLX App Framework.
> The code could be pulled out and used independently of the framework
> packager though. It is a simple call that looks like this:
> 
> signAndStrip thePathToAppBundle, theCertificateName, isMAS
> 
> It would be great to have the IDE handle this when people build
> applications but right now the code I have will only run on OS X. Maybe
> that isn’t a big issue though.
> 
> -- 
> Trevor DeVore
> ScreenSteps
> www.screensteps.com    -    www.clarify-it.com
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