errordialog caveat?

Mike Kerner MikeKerner at roadrunner.com
Mon Oct 10 14:27:42 EDT 2016


oh, yeah, and if I move the errorDialog handler to the stack script (from
the library), it seems to work.

On Mon, Oct 10, 2016 at 2:26 PM, Mike Kerner <MikeKerner at roadrunner.com>
wrote:

> I have a project that I brought forward from 6.x that I compile for ios.
> As part of that, I have a library stack in the message path that has a
> script for errorDialog.  If I check the stacksinUse, I can see the library
> stack is in the message path.  If I manually call errorDialog I can cause
> it to fire.  However, if I have an error, my handler never fires, and
> instead the LC error dialog comes up.  Ideas welcome.
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>    and did a little diving.
> And God said, "This is good."
>



-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."



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