Type on an angle

Richmond richmondmathewson at gmail.com
Sun Nov 20 07:14:32 EST 2016


I do ALL my graphics externally except for snapshots of textFields.

To turn a textField should be no more complicated than:

1. export snapshot of textField (border? backGroundColor? textColor? font?),

2. rotate it in graphics package of choice (GIMP, Photoshop, etc.),

3. import into stack as an image.

Typing "at an angle" is probably more trouble than it's worth in terms 
of developer
time.

Richmond.

On 20.11.2016 14:07, Malte Brill wrote:
> Sorry for hijacking the thread...
>
> TL/DR: Do we have Text input into widgets? How can we get our feet wet easier with that stuff?
>
> ———
>
> Richard wrote:
>
>> I have maybe two apps across all my computing devices that let me edit
>> rotated text, but I have dozens that display text in a variety of
>> formats (date, phone number, currency, etc.).
>>
> Well, if we had a means of textinput inside a widget, this would be easy enough to implement I guess, I may just have overlooked it if it exists.
> Is text input into a widget possible right now? If so, where do I find documentation on that?  If not is that on the roadmap?
> I would be really interested going there. Frankly, the first widget that peeked my interest was the calendar that was posted by Bernd. I follow what Herrmann does, but still for what I would need / want to do, I would require a means of keyboard input into the widget.
>
> Of course it is possible to code your way around this using what we have right now. A field and making clever use of the message path. This has not gone away (yet). However for me widgets appeared as the way forward to creating custom objects that appear as ONE object to the engine instead of using groups, which are frankly a tad bit brittle as it stands. Oh how often have I screwed up a template group I created that then should have been cloned into a dynamically created UI. Headaches I would have hoped to save myself from with widgets by now.
> I still do not see builder being at the point where it might be usefull for me. Still in the interim. Still too early. Still not enough learning material on how to get your feet wet with this stuff. Creating a pink circle is good. What are the next steps? I miss easy to follow tutorials to find that information! What is in the Roadmap and expected to arrive when? Those are the questions that keep me from being bothered looking into that stuff yet. I trust myself that I could contribute one widget or the other to the community if it was easier to find the hows! This is not meant as a rant. I still considder the transition to next gen LiveCode to be in progress. That is fine. It looks like it is getting somewhere. Still, and I hope you do not mind me saying that, I considder everything that followed 6.x being interims versions that needed to be released to keep the userbase from tapping their feet too much and keep the boat afloat financially. That is ok for me. Some of the new stuff is really useful already but it comes for a price. LC is not yet in a state of optimization. Pet peeve, benchmarking, but we had that already. Fact is my apps got a whole lot slower with 7 and 8 compared to 5.x and 6.x.. Upside is that this exposed quite a few places where my scripts were inefficient. Doing my part in fixing my stuff. This makes it tolarable in 7 and 8, but the petty is, blazingly fast in 5 / 6. I would rather see stuff we have now being optimized and in turn live with a slower path of Dev releases, which frankly I do not get around testing much anyways these days. Once I find the time to test 8.X 8.Z is released already. I then run my benchmarking on the areas I know affect my apps, see not much of a change there, shrug it off and go back to daily business.This is not yet the next gen livecode I have been kissing in my dreams. It might become it once it matures, but for now I think it still needs to go out a bit and play on the lawn, before I can ask it on a date. ;-)
>
> Cheers,
>
> Malte
>
>
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