Licensing AGAIN [was: Sharing FontLab Plugin]

Richard Gaskin ambassador at fourthworld.com
Thu Jul 21 22:35:53 EDT 2016


Sannyasin Brahmanathaswami wrote:

 > but first  Peter wrote:
 >
 > "    - If the app is closed-source, this definitely violates the
 > LiveCode Indy end user license agreement"
 >
 > ?
 >
 > https://livecode.com/products/livecode-platform/pricing/
 >
 > has a check mark next to "Protect your source code"
 >
 > What are we missing there?

See my earlier reply about build farms:
<http://lists.runrev.com/pipermail/use-livecode/2016-July/229235.html>


 > Apple does allow you to put up your apps up for free. ergo, the
 > statement
 >
 >  "Apple's walled garden is not a fertile pasture for growing Free
 > Software.  "
 >
 > ?? there are 10's of thousands of free apps in the app store. How is
 > that an "unfertile pasture?"
 >
 > If your app has zero In-App purchases… it is really, really free.

As has been mentioned here many times before, any discussion of "free" 
with regard to the GPL uses the word in the sense of "libre". not "gratis".

The GPL expresses no opinion about price, but does grant the user 
specific freedoms.  Some of those freedoms are widely viewed as 
incompatible with Apple's app store TOS, which among other things limits 
the number of downloads per account.

With all the requests we see for a modestly-priced option for limited 
proprietary license allowing gratis software to be submitted to Apple's 
app store, it may be helpful to remember that LiveCode Ltd. offered 
exactly that not all that long ago.  Apparently it wasn't the big "this 
will put LiveCode on the map!" success hoped for or it'd still be available.

-- 
  Richard Gaskin
  Fourth World Systems
  Software Design and Development for the Desktop, Mobile, and the Web
  ____________________________________________________________________
  Ambassador at FourthWorld.com                http://www.FourthWorld.com




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