Why "Objects are only deleted on idle"?
ambassador at fourthworld.com
Wed Sep 23 12:44:28 EDT 2015
In the LC 8 Release Notes I see:
Objects are only deleted on idle (8.0.0-dp-3)
The engine will now flush any recently deleted objects after
each command as long as they were created during the current
event handling loop.
If an object is created during one event handling loop, and
then deleted during another nested event handling loop it
won't be flushed until control returns to the original event
The upshot is that in tight loops, creating and deleting
objects will result in objects being flushed immediately,
reducing memory usage and making it easier to write object
processing code which creates and deleted many objects
I'm having a hard time conceiving of a circumstance in which it's
necessary o build a large number of objects only to delete them again in
the same handler.
What am I missing?
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the Web
Ambassador at FourthWorld.com http://www.FourthWorld.com
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