Geometry Manager - Anyone?
MikeKerner at roadrunner.com
Fri Sep 18 08:24:00 EDT 2015
I would like the GM to get some attention, because "writing your own" is
worse than tedious.
On Fri, Sep 18, 2015 at 3:06 AM, Richard Gaskin <ambassador at fourthworld.com>
> Ditto. The GM seems like a good idea when you first start poking around
> with it, and as long as you're doing simple things with it it all seems
> dandy. But sooner or later you'll come across something you need to do,
> some object that has to be positioned relative to something else, that's
> just difficult to do in the GM. And by the time you figure it out and go
> through all the clicking, how much time was saved?
> Writing your own resizeStack handlers is very liberating. Sure, it can be
> a bit tedious, but you generally only need to do it once and forget about
> it until you make serious changes - when you'd have to redo all your GM
> clicking anyway.
> With your own custom code you have complete control over everything. Well
> worth the modest effort.
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> Ambassador at FourthWorld.com http://www.FourthWorld.com
> Roger Eller wrote:
> My advice is don't use it on any complex layout. Also, it only works for
>> desktop. Mobile has a couple of other options for resolution independent
>> scaling. The general consensus is to code your own unless the layout is
>> super simple.
>> On Sep 17, 2015 6:06 PM, "Rick Harrison" <harrison at all-auctions.com>
>> Any advice?
>>> > On Sep 17, 2015, at 9:15 AM, Rick Harrison <harrison at
>>> > Hi there,
>>> > I was wondering what the status of the Geometry Manager is currently.
>>> > Does it work as expected, or is it broken?
>>> > Do any of you use it? Is it worth trying to make it work, or should I
>>> > just write my own routines to handle stack resizing situations?
>>> > Thanks,
>>> > Rick
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