WatchKit & AndroidWear
monte at sweattechnologies.com
Sun Mar 15 23:49:51 EDT 2015
Looks like that will be much simpler to implement because it's a full app that's installed on the watch. Still I think there will be issues with app size because of the size of the LC 7 engine.
On 16 Mar 2015, at 12:07 pm, Roger Eller <roger.e.eller at sealedair.com> wrote:
> If it's not feasible for WatchKit, then how about the Android Wear API?
> On Mar 15, 2015 8:08 PM, "Monte Goulding" <monte at sweattechnologies.com>
>> On 16 Mar 2015, at 9:10 am, Roger Eller <roger.e.eller at sealedair.com>
>>> I look forward to hearing from Runtime Revolution on their plans of
>>> for these new devices.
>> I hadn't looked at it until you're post prompted me... It doesn't look
>> like it would be all that easy for LiveCode to support WatchKit as only UI
>> resources are installed on the watch and the code runs on the phone. It
>> would be feasible for them to come up with a way to script the extension
>> but you would still need to do storyboards in Xcode and using the full
>> engine for scripting a watch extension will bloat your app and given LC 7
>> is already much heavier it's probably better avoided. On the up side it
>> doesn't look like there's anything stopping you building a watch app in
>> Xcode then including it in your LC app.
>> M E R Goulding
>> Software development services
>> Bespoke application development for vertical markets
>> mergExt - There's an external for that!
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M E R Goulding
Software development services
Bespoke application development for vertical markets
mergExt - There's an external for that!
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