[OT] Re: Any way to do simple texture maps?
lfredricks at proactive-intl.com
Thu Jun 18 11:26:51 EDT 2015
> That might work -- I'm not really interested in incredibly
> hi-fi representation. I got frustrated several months back
> with the way Kerbal Space Program and Simple Rockets screw up
> gravity so I whipped up something that does actual multi-body
> gravity correctly, but of course it requires being able to
> show a planet in some reasonable fashion, from any angle. I
> could lo-fi it with maybe 50 images or so I suppose...
Do you just need planets that have textures mapped to a sphere, or just flat
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