iOS app submission error - "invalid segment alignment"

Mike Kerner MikeKerner at roadrunner.com
Fri Sep 26 16:58:50 EDT 2014


There is something new with the linker.  Adobe is having the same issues.

On Fri, Sep 26, 2014 at 4:55 PM, Ralph DiMola <rdimola at evergreeninfo.net>
wrote:

> I just had an iOS app approved for the store today. I submitted it on 9/16
> and was reviewed and approved today.
>
> I submitted it with Mountain Lion/LC 6.6.3/Xcode 5.1.1
> I have since upgraded to Mavericks. Is this an OSX issue? Have the rules
> changed since 9/16?
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdimola at evergreeninfo.net
> Phone: 518-636-3998 Ex:11
> Cell: 518-796-9332
>
>
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On
> Behalf
> Of Chris Sheffield
> Sent: Friday, September 26, 2014 4:09 PM
> To: How to use LiveCode
> Subject: Re: iOS app submission error - "invalid segment alignment"
>
> Here's something that's strange though, and maybe I'm just not totally
> understanding the problem exactly. LiveCode 6.6.3 supports Xcode 5.1.1, and
> builds against the iOS SDK included with that. Apple is supposedly still
> accepting apps built against that SDK (at least, that's what iTunes Connect
> says). But I'm getting this error even when building my app with LC 6.6.3.
>
> So I don't get why it's an issue. Something else going on?
>
> But it sounds like RunRev are aware of the problem and working on a fix,
> according to Mike Kerner just a minute ago.
>
>
> > On Sep 26, 2014, at 2:01 PM, Colin Holgate <coiin at verizon.net> wrote:
> >
> > One interesting thing about the Adobe thread is the number of people who
> seemed to be submitting apps right now, and were hit with the problem.
> >
> > In Adobe's case they have their own version of the linker, because they
> need to be able to publish to iOS from Windows, amongst other reasons. The
> work around for now is to replace the Adobe ln64 file with the system's ln
> file (renamed), then when you compile an iOS app it ends up using Apple's
> linker.
> >
> > The solution doesn't work for Windows, Adobe will have to update their
> own
> linker to fix things there.
> >
> > From what you say it could be that LiveCode does use its own linker, or
> it
> has an engine that your stack gets bundled with, and that engine was
> created
> with an older Xcode.
> >
> >
> >
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