iOS: Wait Time less than 1 millisecond?
harrison at all-auctions.com
Wed May 28 13:12:33 EDT 2014
Sorry, I should have told you it is for iOS.
The good news is that ’the long seconds' is supposed to work for iOS
according to the documentation. I’ll give it a try.
I’ll look for darzTimer plugin too at your link.
On May 28, 2014, at 12:55 PM, Dar Scott <dsc at swcp.com> wrote:
> On OS X, you can use ‘the long seconds’.
> On Windows and with a commercial LiveCode, you might be able to use darzTimer plugin to help with measuring looping delays.
> I haven’t looked at that in years. Find it here:
> It is a plugin stack with an embedded external.
> Unfortunately, it is locked and I will have to go and unzip some files in some old CDs to find an unlocked version.
> Another approach for Windows is to calibrate your delay command by calling it a thousand times at the start. You might even thousand, tweak, thousand, tweak. It might cost a half second at a slash screen, though. That should work for OS X, too.
> Dar Scott
> Externals and Libraries
> On May 28, 2014, at 9:37 AM, Rick Harrison <harrison at all-auctions.com> wrote:
>> Hi there,
>> I’m trying to speed up my application by reducing my wait times.
>> Unfortunately, the wait command itself says that the minimum
>> wait time is 1 millisecond.
>> I want to reduce my wait times to .5 or .25 milliseconds.
>> I’m thinking perhaps a loop to wait just a few cpu cycles.
>> It would be best if I could start and stop a timer which would
>> tell me exactly how much time has passed executing my loop.
>> Ideas? Suggestions?
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