IDE oddities (was Re: Error Messages Are Evil)

Dar Scott dsc at swcp.com
Thu May 15 14:03:17 EDT 2014


I’d call this one more than an oddity.  This is a bug.  It goes along with the one about how no window can be higher than the icon bar even if it is on a display placed high and the bar is not even on that display.  

Dar

On May 15, 2014, at 9:23 AM, Mike Kerner <MikeKerner at roadrunner.com> wrote:

> And another:
> If you have your lappie hooked to two monitors at work, and you use both
> monitors, and then you go home, guess what happens to windows, especially
> on a Mac, where you are using multiple workspaces?  That's right, the
> windows, even the LC development windows, are off-screen somewhere at
> 3750,150, and your only hope of getting them back is to figure out what the
> name of the development window is (say, the message box, or a properties
> palette, or maybe the script editor" and then going to the message box and
> moving it manually.
> 
> The good news with most of the things that we complain about is that
> because you can modify LC from within LC, you can fix these things
> yourself.  The bad news is that when you run into these sorts of things,
> there isn't an uproar from the community that puts pressure on Edinburgh to
> drop refactoring the engine to fix something.
> 
> HOWEVER, I think I'd take it this way, because this way, there is an
> economic motive for some author to release a tool that does something
> better than LC does, or is ready before LC might make it a priority.  Yes,
> it costs money to purchase those tools, but it makes the ecosystem better,
> even though the IDE isn't better.
> 
> 
> On Thu, May 15, 2014 at 11:16 AM, Mike Kerner <MikeKerner at roadrunner.com>wrote:
> 
>> Whoops!  Wait, a second, here's another:
>> The "locked" of the properties palette for each object is separate and
>> persistent.  This is really great when you are working with a component or
>> object that is installed by another developer, and want to look at two of
>> the developer's objects side-by-side and make one like the other, but
>> really awful when you don't, because you're stuck with it.  You're not in
>> charge of your setup, the component developer is, and if you have to fix
>> something in that component, you are in for a lot of extra clicks and
>> palette issues.
>> 
>> 
>> On Thu, May 15, 2014 at 11:10 AM, Mike Kerner <MikeKerner at roadrunner.com>wrote:
>> 
>>> Try resizing something, or using the alignment tools.
>>> 
>>> I just ran into this, again, this week, when I was trying to fix a
>>> vertical line.  The line is too short, so I changed the length.  The line
>>> lengthened, UPWARD.  So I then changed the top of the line, thinking that
>>> would help me except the bottom stayed and thus the line was shorter,
>>> again, but I missed that the "resize" checkbox was unchecked - because, if
>>> you don't have "resize" checked, then when you change a coordinate of an
>>> object, it just moves the object.
>>> 
>>> What's even weirder about that is that normally, now, when I create a
>>> line, if I resize it I get the even more bizarre behavior of having the
>>> line lengthen in BOTH directions with the center fixed, which is generally
>>> followed by my shaking my monitor and screaming at it.
>>> 
>>> Now, go try to use the equalize/align/distribute tools.  Throw three or
>>> four objects on a card and use them.
>>> 
>>> 
>>> Is this also where I get to remind everyone about LC's bigotry toward
>>> items?  You know, because ",,a" is three items, but "a,," and ",a," only
>>> counts as two?
>>> 
>>> 
>>> On Thu, May 15, 2014 at 10:42 AM, Devin Asay <devin_asay at byu.edu> wrote:
>>> 
>>>> Thanks for the responses folks. Keep them coming, and I'll post a
>>>> summary.
>>>> 
>>>> Here's another one of mine:
>>>> 
>>>> Names of blendLevel inks: Whaaa? What do those things even mean?
>>>> 
>>>> Devin
>>>> 
>>>> Devin Asay
>>>> Office of Digital Humanities
>>>> Brigham Young University
>>>> 
>>>> 
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>>> 
>>> 
>>> 
>>> --
>>> On the first day, God created the heavens and the Earth
>>> On the second day, God created the oceans.
>>> On the third day, God put the animals on hold for a few hours,
>>>   and did a little diving.
>>> And God said, "This is good."
>>> 
>> 
>> 
>> 
>> --
>> On the first day, God created the heavens and the Earth
>> On the second day, God created the oceans.
>> On the third day, God put the animals on hold for a few hours,
>>   and did a little diving.
>> And God said, "This is good."
>> 
> 
> 
> 
> -- 
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>   and did a little diving.
> And God said, "This is good."
> _______________________________________________
> use-livecode mailing list
> use-livecode at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
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