IDE oddities (was Re: Error Messages Are Evil)

Mike Kerner MikeKerner at roadrunner.com
Thu May 15 11:23:15 EDT 2014


And another:
If you have your lappie hooked to two monitors at work, and you use both
monitors, and then you go home, guess what happens to windows, especially
on a Mac, where you are using multiple workspaces?  That's right, the
windows, even the LC development windows, are off-screen somewhere at
3750,150, and your only hope of getting them back is to figure out what the
name of the development window is (say, the message box, or a properties
palette, or maybe the script editor" and then going to the message box and
moving it manually.

The good news with most of the things that we complain about is that
because you can modify LC from within LC, you can fix these things
yourself.  The bad news is that when you run into these sorts of things,
there isn't an uproar from the community that puts pressure on Edinburgh to
drop refactoring the engine to fix something.

HOWEVER, I think I'd take it this way, because this way, there is an
economic motive for some author to release a tool that does something
better than LC does, or is ready before LC might make it a priority.  Yes,
it costs money to purchase those tools, but it makes the ecosystem better,
even though the IDE isn't better.


On Thu, May 15, 2014 at 11:16 AM, Mike Kerner <MikeKerner at roadrunner.com>wrote:

> Whoops!  Wait, a second, here's another:
> The "locked" of the properties palette for each object is separate and
> persistent.  This is really great when you are working with a component or
> object that is installed by another developer, and want to look at two of
> the developer's objects side-by-side and make one like the other, but
> really awful when you don't, because you're stuck with it.  You're not in
> charge of your setup, the component developer is, and if you have to fix
> something in that component, you are in for a lot of extra clicks and
> palette issues.
>
>
> On Thu, May 15, 2014 at 11:10 AM, Mike Kerner <MikeKerner at roadrunner.com>wrote:
>
>> Try resizing something, or using the alignment tools.
>>
>> I just ran into this, again, this week, when I was trying to fix a
>> vertical line.  The line is too short, so I changed the length.  The line
>> lengthened, UPWARD.  So I then changed the top of the line, thinking that
>> would help me except the bottom stayed and thus the line was shorter,
>> again, but I missed that the "resize" checkbox was unchecked - because, if
>> you don't have "resize" checked, then when you change a coordinate of an
>> object, it just moves the object.
>>
>> What's even weirder about that is that normally, now, when I create a
>> line, if I resize it I get the even more bizarre behavior of having the
>> line lengthen in BOTH directions with the center fixed, which is generally
>> followed by my shaking my monitor and screaming at it.
>>
>> Now, go try to use the equalize/align/distribute tools.  Throw three or
>> four objects on a card and use them.
>>
>>
>> Is this also where I get to remind everyone about LC's bigotry toward
>> items?  You know, because ",,a" is three items, but "a,," and ",a," only
>> counts as two?
>>
>>
>> On Thu, May 15, 2014 at 10:42 AM, Devin Asay <devin_asay at byu.edu> wrote:
>>
>>> Thanks for the responses folks. Keep them coming, and I'll post a
>>> summary.
>>>
>>> Here's another one of mine:
>>>
>>> Names of blendLevel inks: Whaaa? What do those things even mean?
>>>
>>> Devin
>>>
>>> Devin Asay
>>> Office of Digital Humanities
>>> Brigham Young University
>>>
>>>
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>>> use-livecode at lists.runrev.com
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>>
>>
>>
>> --
>> On the first day, God created the heavens and the Earth
>> On the second day, God created the oceans.
>> On the third day, God put the animals on hold for a few hours,
>>    and did a little diving.
>> And God said, "This is good."
>>
>
>
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>    and did a little diving.
> And God said, "This is good."
>



-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."



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