IDE oddities (was Re: Error Messages Are Evil)
MikeKerner at roadrunner.com
Thu May 15 11:16:12 EDT 2014
Whoops! Wait, a second, here's another:
The "locked" of the properties palette for each object is separate and
persistent. This is really great when you are working with a component or
object that is installed by another developer, and want to look at two of
the developer's objects side-by-side and make one like the other, but
really awful when you don't, because you're stuck with it. You're not in
charge of your setup, the component developer is, and if you have to fix
something in that component, you are in for a lot of extra clicks and
On Thu, May 15, 2014 at 11:10 AM, Mike Kerner <MikeKerner at roadrunner.com>wrote:
> Try resizing something, or using the alignment tools.
> I just ran into this, again, this week, when I was trying to fix a
> vertical line. The line is too short, so I changed the length. The line
> lengthened, UPWARD. So I then changed the top of the line, thinking that
> would help me except the bottom stayed and thus the line was shorter,
> again, but I missed that the "resize" checkbox was unchecked - because, if
> you don't have "resize" checked, then when you change a coordinate of an
> object, it just moves the object.
> What's even weirder about that is that normally, now, when I create a
> line, if I resize it I get the even more bizarre behavior of having the
> line lengthen in BOTH directions with the center fixed, which is generally
> followed by my shaking my monitor and screaming at it.
> Now, go try to use the equalize/align/distribute tools. Throw three or
> four objects on a card and use them.
> Is this also where I get to remind everyone about LC's bigotry toward
> items? You know, because ",,a" is three items, but "a,," and ",a," only
> counts as two?
> On Thu, May 15, 2014 at 10:42 AM, Devin Asay <devin_asay at byu.edu> wrote:
>> Thanks for the responses folks. Keep them coming, and I'll post a summary.
>> Here's another one of mine:
>> Names of blendLevel inks: Whaaa? What do those things even mean?
>> Devin Asay
>> Office of Digital Humanities
>> Brigham Young University
>> use-livecode mailing list
>> use-livecode at lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
> and did a little diving.
> And God said, "This is good."
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
and did a little diving.
And God said, "This is good."
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