Dar Scott dsc at
Mon May 5 17:24:41 EDT 2014

A kid recently made a fireball object.  He called it a ‘part' so he could change from graphic to image.  (I didn’t explain behavior and me, but this will have to come up.)


On May 5, 2014, at 12:40 PM, Mike Kerner <MikeKerner at> wrote:

> Whoops - yes, when I was describing what the code might be, I messed up and
> didn't include the object type.  My bad.
> But after looking at it again, I sort-of like not having to remind LC that
> it's a group, or a control, or a button, etc.
> On Mon, May 5, 2014 at 2:37 PM, Mike Kerner <MikeKerner at>wrote:
>> I don't like this idea.  Every control then has to have some special
>> keyword for describing its state, even when the controls are compound, as
>> radio buttons and segmented controls, tables, etc. are on mobile.
>> Originally, a checkbox was for one state, and a radio button was for
>> multiple states.  A segmented control, a table, etc. are all differing
>> visual representations of the same thing, but the way the behavior is
>> described can vary, and as we have seen with mobile, the appearance can
>> change, too.  Checkboxes still check...for now, but Jony Ive, or the lead
>> designer from any other interface project can blow that paradigm up any
>> time they choose, and you can choose to follow or not.
>> So if, for single-state controls, you want to have a new property, then it
>> should be something that is appearance-agnostic, like, I don't know,
>> selected, perhaps, and I think it should be boolean and matter-of-fact
>> if the selected of myCheckbox
>> or
>> if myCheckbox is selected
>> For multi-state controls, again, the keyword should be appearance
>> agnostic, or perhaps the control ought to be a single unit with multiple
>> options instead of being independent controls
>> if myRadioButtons is "one" then
>> or
>> if myListOfBundesligaSquads is "Bayer" then
>> and the script of those controls should apply to every option in the
>> "group" (for lack of a better word), and it ought to be a single control
>> instead of several controls, like radio buttons are/tend-to-be.
> -- 
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>   and did a little diving.
> And God said, "This is good."
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