building externals fails

Monte Goulding monte at sweattechnologies.com
Fri Sep 27 17:56:56 EDT 2013


On 28/09/2013, at 1:49 AM, Chris Sheffield <cmsheffield at icloud.com> wrote:

> For anyone building their own externals (Monte?),
> 
> I have one little external that I've created myself and am trying to update to support iOS 7. I'm getting build errors when trying to create a device build. Looks like a path is incorrect. Here's the relevant part of the error I believe:
> 
> /Applications/Xcode 5.0/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++: No such file or directory
> linking step of external dylib build failed, probably due to missing framework or library references - check the contents of the <external_name>.ios file
> 
> Is there something I can change to fix this? Is there an update to the LIveCode external sdk? Need help asap. I'm trying to get an app update submitted to Apple but need to get this straightened out first. I do have two versions of Xcode installed at the moment, 4.6 and 5.0. Could that be confusing things? And they are not located at the root of my Applications folder. I have them in sub folders "Xcode 4.6" and "Xcode 5.0", respectively.

Hmm... my build environment is pretty customised so I may not be able to help you much here. The error message is correct though there's no g++ at that path. You could try symlinking it in there... 
> 
> Also, do we need to do anything special to support 64-bit devices going forward? Or can we even do that? Maybe it doesn't matter since LiveCode itself is not 64-bit yet?

Don't worry about it yet.

--
Monte Goulding

M E R Goulding - software development services
mergExt - There's an external for that!








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